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With the city's residents now facing death from dehydration, Delta heads to the radio tower to silence the Radioman. After Lugo kills the Radioman, Walker informs the city of Delta's planned evacuation effort.[28] Adams commandeers a Black Hawk helicopter to escape the building, and Walker destroys the radio tower as they flee the scene, leading to the helicopter sequence from the opening of the game (which Walker seems to remember).[29] After the aforementioned crash, Walker awakens in the middle of the desert and reunites with Adams, but is too late to stop Lugo from being lynched by a mob of civilians.[b] Walker and Adams make their way to the Dubai Seaside tower (a fictional tower which is the tallest building in the city in the in-game universe) to confront Konrad, but are soon pinned down by the last of his men. Walker, who surrenders, is pushed to safety by Adams, who fights to the death.[30] Walker stumbles inside the tower, where the remnants of the 33rd surrender to him.
Following the release of several Spec Ops games in the late 1990s and early 2000s, the series met with low sales and poor reviews, causing a halt to the production of successive games. In 2003, Take-Two mentioned in their financial results that Rockstar Games was working on the franchise,[36] but in 2004 the project was cancelled.[37] It was later revealed that Rockstar Vancouver would have developed the canceled project,[38] with Queens of the Stone Age frontman Josh Homme working on the soundtrack for the game.[39]
The game originally did not have a cooperative multiplayer mode, as the development team thought that it would distract from the tonally darker levels of the single-player campaign, not matching the game's narrative.[43] However, a cooperative mode was still added to the game in August 2012 as free downloadable content; it does not follow the storyline of the campaign.[63]
It was first released for Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020, with Xbox Series X/S and PlayStation 5 versions being released in November 2020. The game has been free-to-play for all platforms since January 12, 2022.
Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time.[4] This results in a more confined map, in turn increasing the chances of encounters.[1] During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area.[5] In both cases, players are warned a few minutes before these events, giving them time to relocate to safety.[6] A plane will fly over various parts of the playable map occasionally at random, or wherever a player uses a flare gun, and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations.[1][7] On average, a full round takes no more than 30 minutes.[6]
Separately, the Seoul-based studio Ginno Games, led by Chang-han Kim and who developed massively multiplayer online games (MMOs) for personal computers, was acquired and renamed Bluehole Ginno Games by Bluehole in January 2015, a major South Korean publisher of MMOs and mobile games.[16][17] Kim recognized that producing a successful game in South Korea generally meant it would be published globally, and wanted to use his team to create a successful title for personal computers that followed the same model as other mobile games published by Bluehole. He had already been excited about making a type of battle royale game after he had played DayZ, in part that the format had not caught on in Korea. He also wanted to make this through an early access model and have a very limited development schedule to get the game out as quickly as possible, while treating the product as a "games as a service" model to be able to support it for many years.[16] In researching what had been done, he came across Greene's mods and reached out to him.[16] In July 2017, Bluehole partnered with social media platform Facebook to provide exclusive streaming content to Facebook's gaming channels, as part of their push to provide more gaming content for its users.[18]
Development began in early 2016 and was publicly announced that June, with plans to have the game ready within a year.[20][21] Kim served as executive producer for the game.[14] Bluehole started with a team of about 35 developers supporting Greene's work, but had expanded to 70 by June 2017.[22] Greene stated that many of these developers were voluntarily putting in longer work hours into the game due to their dedication to the project, and not by any mandate from himself or Bluehole's management.[14][23] In addition to Bluehole, Greene also credits Bohemia Interactive, the developers of ARMA and DayZ, for support with motion capture animations via their Prague studio.[23][22]
With the rapid growth of interest in the game, Bluehole spun out the entire development for PUBG into Bluehole Ginno Games in September 2017, which was renamed PUBG Corporation with Kim as its chief executive officer. PUBG Corporation continued the development of the game and its marketing and growth, opening an office in the United States with plans for future ones in Europe and Japan.[24] In August 2018, PUBG Corporation launched the "Fix PUBG" campaign, acknowledging that that game by then still had several lingering bugs and other performance issues.[25] The campaign finished in November, with PUBG Corporation calling it a success as everything listed had been implemented by then.[26]
Greene also introduced microtransactions that allow players to use real-world funds to purchase loot crates that provide randomly-selected cosmetic items, also known as "skins", which they can trade with other players; while Greene recognizes the issue with skin gambling, he believes that Valve has put safeguards in place to support a "skin economy" that will provide further revenue for them without concerns over gambling.[8] However, by November 2017, gray market skin gambling sites began to appear that used PUBG cosmetics as virtual currency.[39] Following controversy over the use of loot boxes to offer "pay-to-win" items in other games in November 2017, the PUBG Corporation affirmed that while they would continue to add new cosmetic items rewarded by in-game crate purchases, they would never add anything that affects or alters gameplay.[40] In May 2018, PUBG Corporation disabled the ability to trade skins on the Steam Marketplace as they found that players were still abusing the system by selling them for monetary value through unofficial third-party platforms.[41] While still in early access, Bluehole offered an early preview of the system by offering time-limited crates that could be purchased during the first PUBG Invitations tournament during Gamescom in August 2017, with the sales from these contributing to the prize pool. Among loot from these crates were special outfits inspired by the original Battle Royale film.[42] Greene anticipates adding a campaign mode with co-operative player support, though there would be "no serious lore" crafted for the narrative, comparing this to similar modes in Watch Dogs.[43]
Bluehole used closed alpha and beta periods with about 80,000 players to gauge initial reaction to the gameplay and adjust balance prior to a wider release.[14][47] Just prior to the early access phase on Steam, Bluehole opened a few servers and invited some popular live streamers of similar games to try it out as to start gaining interest.[48] Early access for the Windows version launched on March 23, 2017.[49] This period was planned to last approximately six months, originally aiming for a September 2017 release.[49][50] In July 2017, Greene announced that they would need to extend the early access period by a few months, continuing to release updates on a regular basis, with plans to still release by the end of 2017, as committing to this original period "could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met".[51] Initially, Bluehole had expected that they would just gain enough players through early access to smooth out the gameplay, and only when the game was completed, they would have started more marketing for the title. The sudden interest in the game from early access exceeded their expectations, and put emphasis on the stability of the game and its underlying networking alongside gameplay improvements.[47] Through August 2017, these updates generally included a major weekly patch alongside major monthly updates that provided key performance improvements.[52] However, from August onward Bluehole backed off the rate of such patches, as the high frequency has led to some quality control issues, and the developers rather make sure each patch content is well-vetted by the community before providing new updates; this did not change their plans for a 2017 release, where it fully released out of early access on December 20.[53][54]
In part of the game's success in early access, Tencent Games, the largest publisher of video games in China, approached Bluehole that same month with an offer to publish PUBG in China.[55] However, the China Audio-Video and Digital Publishing Association issued a statement in October 2017 that discouraged battle royale-style games, stating that they are too violent and deviate from Chinese values of socialism, deeming it harmful to young consumers.[56][57] The following month however, PUBG had reached a formal agreement with the Chinese government to allow the release of the game in the country, with Tencent as the publishing partner.[58] However, some changes were made to make sure it aligned with socialist values and traditional Chinese morals.[59] In South Korea, the game is marketed and distributed by Kakao Games.[60] 781b155fdc